QUASI-PERSONHOOD: AN ARGUMENT FOR INTERMEDIATE STATUS OF VIDEO GAME LIVES À LA FROZEN PREEMBRYOS

Abstract

In a society that is becoming increasingly virtual, it has become undeniably difficult to ignore or explain away the tight intertwining of virtual and real life. From Zoom work meetings to virtual instruction to livestreamed weddings, almost all aspects of life can be faithfully reproduced online. Contributing to this move toward virtual socializing is not only technological innovation—leading to faster, more convenient connection—but also a worldwide pandemic that necessitated an almost universal move to virtual options for connecting with others. As people look for more engaging ways to supplement their real lives, online means of socialization, such as videos games, have become a common and important arena for human interaction. Gaming is one of the most popular activities for socializing with loved ones, with one survey showing that only dining out is more common. Contrary to the stereotype of the lonely gamer in the basement, reports show that a majority—sixtysix percent—of gamers play with other people.

Keywords

video games, frozen preembryos, quasi personhood, Nguyen Le

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Nguyen Le

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Creative Commons Attribution 4.0

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